Overview
To celebrate the launch of a new iPhone and Apple’s enthusiasm for augmented reality (AR) experiences, the native mobile apps team added an item to our backlog to explore this further.
Months later, one of our UX researchers presented a data point that showed a sizable amount of customers started returns of pet furnishings due to the size being inaccurate or not measuring beforehand.
The cost to return these back to Chewy mounted so we started this ticket.
I assisted in a dev effort spike and designed the experience across iPhone and iPad.
I worked closely with a dedicated engineer and PM to build both a measuring experience and the ability to place a dog bed in your space, which I rendered using a combination of applications including SketchUp, Blender, and Xcode.
Skills I acquired or improved
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Collaborating directly with an iOS engineer daily
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Basic 3D modeling with Trimble SketchUp and Blender
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Sizing, lighting, shading & materials
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A now-archaic process converting .OBJ → .USDZ files via Terminal
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Using Xcode, iOS Simulator, and testing on my own device for proof of concept
Challenges
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Determining which products are specifically best-suited for AR
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Getting dimensions just right for accuracy and being valuable to our customers’ experience
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Product looked into 3D capture firms but product availability and cost proved to be challenging
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Limited interest from leadership despite financial benefit
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Ultimately, these features were removed altogether a few weeks after launch